The Fluency League

Characters, stories and games to cultivate readers around the world

The Fluency League was conceived on the basis of academic doctoral research, validated by performance data (PISA, SAEB, PIRLS). The Fluency League was created to develop the reading fluency, textual comprehension, critical thinking, creative thinking and socio-environmental awareness of children from the age of 7.

Combining charismatic characters, educational games, art, music and sustainability, the League is a fun educational tool with a high potential impact on school communities.

Each character has been carefully developed to represent a pillar of integral development, respecting the diversity of origin, culture and learning style of Brazilian children.

Our aim is to make learning lighter, more inclusive and more connected to the challenges of the 21st century.

Superheroes

Critical reading and integral development for all

Emmar Triah

A girl who symbolizes fluency, metacognition, logic, scientific creativity, sustainability and female inclusion in science.

Ray Cheetaut

A Cheetah which represents speed and automaticity in reading, and the economic pillar of sustainability.

Tottus Azonacc

A parrot that symbolizes lexical precision and social awareness.

Eddy Uizody

Uirapuru, which expresses prosody, musicality and the environmental dimension.

Institutional partnerships

Human development through playful and accessible methodologies

Our proposal is to build an educational and cultural intervention program, focusing on:

Cultural production: Accessible animated short film (Libras and subtitles), dramatized reading and teaching materials;

✅ Educational actions: Workshops, public events, games and multimedia content;

✅ Institutional visibility: Partner branding on all materials, credits, presentations and digital platforms;

✅ Impact reports: Deliverables with educational, environmental and cultural indicators;

✅ Alignment with ESG and SDGs

Devices

Educational Toys

  • Literacy kits by character

  • Logical blocks and vocabulary domains

  • Spelling and word formation games

  • Musical instruments

  • Maker kits with reusable and creative pieces

Cultural and Multimedia Content

  • Short animated film with sign language and subtitles

  • Narrative podcasts

  • Dramatic readings

Training and Education

  • Free courses and workshops (in-person or online)

  • Teacher training programs

  • Pedagogical pathways

  • Webinars and supplementary teaching materials